![]() ![]() Ġ.54 features some improvements over earlier versions and many bug fixes. The development of the GIMP ToolKit has been attributed to Peter Mattis becoming disenchanted with the Motif toolkit GIMP originally used. Since then, GIMP has been ported to other operating systems, including Microsoft Windows (1997, GIMP 1.1) and macOS.Ī GUI toolkit called GTK (at the time known as the GIMP ToolKit) was developed to facilitate the development of GIMP. The first release supported Unix systems, such as Linux, SGI IRIX and HP-UX. The application subsequently formed part of the GNU software collection. In the following year, Kimball and Mattis met with Richard Stallman of the GNU Project while he visited UC Berkeley and asked if they could change General in the application's name to GNU (the name of the operating system created by Stallman), and Stallman approved. The community began developing tutorials, artwork and shared better work-flows and techniques. The editor was quickly adopted and a community of contributors formed. ġ996 was the initial public release of GIMP (0.54). The acronym was coined first, with the letter G being added to -IMP as a reference to "the gimp" in the scene from the 1994 Pulp Fiction film. In 1995, Spencer Kimball and Peter Mattis began developing GIMP-originally named General Image Manipulation Program-as a semester-long project at the University of California, Berkeley for the eXperimental Computing Facility. GIMP is released under the GPL-3.0-or-later license and is available for Linux, macOS, and Microsoft Windows. ![]() It is not designed to be used for drawing, though some artists and creators have used it in this way. GIMP ( / ɡ ɪ m p/ GHIMP GNU Image Manipulation Program) is a free and open-source raster graphics editor used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks. This will create perfectly seamless PNG textures with GIMP, with no graphical artifacts even when mipmaps are drawn (which is how Unity optimizes distance drawing of textures).Amharic, Arabic, Asturian, Azerbaijani, Basque, Belarusian, Bosnian, Brazilian Portuguese, Breton, British English, Bulgarian, Burmese, Canadian English, Catalan, Central Kurdish, Chinese (China), Chinese (Hong Kong), Chinese (Taiwan), Croatian, Czech, Danish, Dutch, Dzongkha, Esperanto, Estonian, Finnish, French, Galician, Georgian, German, Greek, Gujarati, Hebrew, Hindi, Hungarian, Icelandic, Indonesian, Irish, Italian, Japanese, Kabyle, Kannada, Kashubian, Kazakh, Khmer, Kinyarwanda, Kirghiz, Korean, Latvian, Lithuanian, Low German, Macedonian, Malay, Malayalam, Marathi, Nepali, Norwegian (Bokmål), Norwegian (Nynorsk), Occitan, Persian, Polish, Portuguese, Punjabi, Romanian, Russian, Scottish Gaelic, Serbian (Cyrillic script), Serbian (Latin script), Sinhala, Slovak, Slovene, Spanish, Swedish, Tamil, Tatar, Telugu, Thai, Turkish, Ukrainian, Valencian, Vietnamese, Xhosa, Yiddish Save you PNG file with "save colors from transparent pixels" checked and "save background color" unchecked Return to the layer you eroded, invert selection, then deleteĭelete the bottom layer so there is only one layer (this is very important because otherwise GIMP won't save the transparent pixels properly) Right click the hidden layer and select "alpha to selection" Hide the bottom layer, which should still be the same as the original image with alpha and everything. If any areas of your image are still white, paint them with a neutral tone from your image. On this layer, use the "Generic -> Erode" filter on it numerous times, 10-20 times should do it. Then, on the middle layer, right click on the layer and remove the alpha channel, then add it back in, making sure your background color (in the color picker) is white. Hopefully, this will clear up a bit of confusion for others with creating alpha map textures with GIMP for Unity. I had some issues getting this to work, but I eventually found a solution. ![]()
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