![]() ![]() I tried anything, save-scumming and changing appearance with the disguise hat to see all dialogues and what i come up to is that this rat doesn't tell lies, but he says the opposite of what he want to mean. REGION Rat in maze IF CharacterUsedSkillOnTarget(_Player, CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, _, _) THEN CharacterDie(CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, 0, "DoT") ProcObjectTimer(_Player, "FTJ_SW_InsideRatDied", 4000) PROC ProcObjectTimerFinished(_Player, "FTJ_SW_InsideRatDied") AND ObjectGetFlag(_Player, "FTJ_SW_ToldLyingRatYes", 1) THEN StartVoiceBark("FTJ_SW_VB_InsideRatDied", (CHARACTERGUID)_Player) IF ObjectFlagSet("FTJ_SW_ToldLyingRatYes", _Player, _) THEN CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, "FleeFromPlayer", 0) CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeInsideRat_4d27841e-cbe7-4240-b7d7-b40ce922665a, "WanderAbout", 0) IF ObjectFlagSet("FTJ_SW_ToldRattusVerrusYes",_Player, _) THEN CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "FleeFromPlayer", 0) CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "WanderAbout", 0) IF CharacterUsedSkillOnTarget(_Player, CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, _, _) THEN ObjectSetFlag(_Player, "FTJ_SW_UsedMagicOnRattusVerrus", 0) ObjectSetFlag(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "FTJ_SW_GotMagic", 0) CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "FleeFromPlayer", 100) CharacterSetReactionPriority(CHARACTERGUID_S_FTJ_SW_MazeOutsideRat_a8b53e17-07f1-43fb-832c-93c9ff9fb25d, "WanderAbout", 50) //END_REGION If skill used on truthful rat set flags ([resumably to respond he's been cured) for rat and have him wander about. I've pasted the code below, basically, if skill used on lying rat trigger death and voice line.
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